﻿namespace IQIGame.Onigao.Logic
{
    // 不可修改值，已序列化
    public enum ESkillEffectiveType
    {
        Damage,
        Buff,
        InsertSkill,
        HpToShield,
        Cure,
        CureToShield,
        ExtraDamage,
        CustomPropertyInt,
        DamageWithStack,
        Relive,
        RemoveCustomStack,
        ReplaceBuffMaker,
        Package,
        ExtendBuffDuration,
        ReplaceBuffDotType,
        ExtraTurn,
        DamageTempModify,
        ReplaceTargetSelect,
        ReplaceSkillType,
        WeaknessHit,
        Summon,
        Prefab,
        Charge,
        Impact, // 冲锋 不可用于PackageAction
        Totem,  // 图腾召唤 不可用于PackageAction
        PackageActionCondition, // packageAction条件 不可用于Effective
        
        Max,
    }
}